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“iConference 2023 North America Early Career Colloquium
(2023)
iConference 2023 - Virtual
-
Co-designing in VR to support youth’s mental health and well-being
(2023)
University of Washington, Museology 599 - Seattle
-
Escape from Misinformation
(2023)
NEXT Library - Aarhus, Denmark
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Gamifying information literacy instruction to combat misinformation
(2023)
Association of College and Research Libraries - Pittsburgh, USA
-
Misinformation Escape Room
(2023)
Media Literacy & Digital Citizenship for K-12 Teachers and Teacher-Librarians Project - Virtual
-
Misinformation in the Popular Culture Context
(2023)
University of Washington - Seattle, WA
-
Online communities' strategies dealing with misinformation
(2023)
The Institute for Gender and Affect Studies Center Colloquium Series: Gendersphere - Virtual
-
Understanding the influence of music on people's mental health through Dynamic Music Engagement Model
(2023)
iConference 2023 - Barcelona, Spain
-
Videogame Preservation Panel
(2023)
Society of American Archivists - UW Chapter - Seattle, WA
-
Break free from misinformation in an escape room
(2022)
WebJunction - Virtual
-
Can you escape?: Understanding misinformation in the context of fandom through playing an escape room
(2022)
BTS: The Third Global Interdisciplinary Conference - Seoul, Korea
-
Dilemma of Aca-fan
(2022)
BTS: The Third Global Interdisciplinary Conference - Seoul, Korea
-
Evaluating a taxonomy for video game development artifacts: taxonomies for new and innovative domains
(2022)
International Conference on Digital Preservation (iPRES) - Glasgow, Scotland (virtual)
-
Loki's Loop Escape Room
(2022)
Seattle, WA (virtual)
-
Metadata for Visual Media Arts - Manga/Comics, Game, Animation
(2022)
Dublin Core and Metadata Applications - Virtual
-
Misinformation and Popular Culture
(2022)
University of Washington iSchool Research Symposium - Seattle, Washington
-
Misinformation Escape Room: A Gamified Approach to Misinformation Learning
(2022)
ARSL 2022 Conference, Association for Rural & Small Libraries - Online
-
Misinformation escape room: building misinformation literacy through an immersive learning experience
(2022)
ALA LibLearnX 2022 - Virtual
-
Misinformation Escape Room: Designing a gamified approach to misinformation education
(2022)
Connected Learning Summit - Online
-
Preservation of Game Development Artifacts and Implications in the Post-COVID19 era
(2022)
Digital Interactive Entertainment Conference 2022 - Kyoto, Japan (Virtual)
-
VReality Presentation and Q&A
(2022)
Virtual
-
"Escape from Misinformation"
(2021)
TASCHA Public Library Colloquium - virtual
-
“I need to just have a couple of White Claws and play Animal Crossing tonight”: Parents coping with video games during the COVID-19 pandemic
(2021)
ICA 2021 - Virtual
-
Beyond & Behind [Fandom]
(2021)
2021 Mushroom Insight Forum - Korea and Virtual
-
Co-creating concept art & stories for virtual reality: Libraries & museums as assets for juvenile rehabilitation
(2021)
Connected Learning Summit 2021 - Virtual
-
Co-design: Principles and best practices
(2021)
Caring About Teen Mental Health Project Team Workshop - Virtual
-
Escape from Misinformation? Designing an alternative approach to misinformation learning
(2021)
Technology & Social Change Group Public Library Colloquium - Online
-
Mis/disinformation in the ARMY fandom
(2021)
BTS: A Global Interdisciplinary Online Conference, California State University Northridge - Virtual
-
Reimagining the Foundations of Location-based Games
(2021)
KAIST CT Game Colloquium - Virtual
-
The Preservation of Video Games
(2021)
Replaying Japan 2021 Conference - Virtual
-
The Preservation of Video Games
(2021)
Replaying Japan 2021 Conference - Virtual
-
"Investigating user perceptions underlying social music behavior using Q methodology"
(2020)
International Society for Music Information Retrieval Conference (ISMIR) - Montreal, Canada (virtual due to COVID-19 pandemic)
-
How music fans shape commercial music services: a case study of BTS and ARMY
(2020)
ISMIR - Montreal, Canada (virtual due to COVID-19 pandemic)
-
Human Versus Machine: Analyzing Video Game User Reviews for Plot and Narrative
(2020)
2020 ASIS&T Virtual Annual Meeting - Virtual
-
Librarian Perspectives on the Role of Virtual Reality in Public Libraries
(2020)
2020 ASIS&T Virtual Annual Meeting - Virtual
-
Researching BTS Through Data & Information Science
(2020)
Rhizome Connect - Virtual
-
“XR (Augmented, Virtual and Mixer Reality) Programming in Libraries: Integrating Immersive Media into Library Collections
(2019)
Symposium on the Future of Libraries. American Library Association (ALA) Mid-winter - Seattle, WA
-
Gaming, gambling, & the new monetization of digital play
(2019)
DiGRA 2019 - Kyoto, Japan
-
Location-based AR Research at the University of Washington (Preconference Workshop on The Future of Location-based Gaming Research
(2019)
DiGRA 2019 - Kyoto, Japan
-
Organizing and Preserving Game Development Artifacts (Preconference Workshop on Metadata in Game Studies: What It Is, What We Can Do With It, And Why It Matters
(2019)
DiGRA 2019 - Kyoto, Japan
-
Conceptualizing Superwork for Organizing Popular Cultural Objects
(2018)
Research meeting on organization of pop-culture objects and cultural heritage, Tsukuba University - Tsukuba, Japan
-
Ethics in Designing and Playing Augmented Reality Games
(2018)
Guest lecture in HCDE 210 "Explorations in Human Centered Design," University of Washington - Seattle, WA
-
Getting Real with Virtual Reality (Preconference Workshop)
(2018)
Washington Library Association (WLA) Conference - Yakima, WA
-
Influences on the Social Practices Surrounding Commercial Music Services: A Model for Rich Interactions
(2018)
International Society for Music Information Retrieval Conference (ISMIR 2018) - Paris, France
-
Preserving Augmented Reality Games
(2018)
Video Game Preservation Workshop: Setting the Stage for Multi-Partner Projects, Stanford Libraries - Stanford, CA
-
Virtual Reality in Washington State Libraries
(2018)
Connected Learning Summit 2018 - Cambridge, MA
-
VR in Libraries
(2018)
Washington Library Association (WLA) Conference - Yakima, WA
-
Analyzing Anime Users' Online Forum Queries
(2017)
Joint Conferences on Digital Libraries 2017 - Toronto, Ontario, Canada
-
Collaborative scientizing in Pokémon GO online communities
(2017)
Computer-Supported Collaborative Learning - Philadelphia, PA
-
Metadata for Video Games and Interactive Media
(2017)
Data-based approaches to local and global video game cultures - Opportunities, Challenges, Future Directions Workshop, Leipzig University Library - Leipzig, Germany
-
More Than Form and Function: Developing a Design Course for Graduate Library Education
(2017)
ALISE 2017 - Atlanta, GA
-
Quests in the Ivory Tower: U. of Washington GAMER Group
(2017)
Penny Arcade Expo (PAX) West - Seattle, WA
-
Research on Pokemon GO and Ingress at the University of Washington
(2017)
Invited talk at Niantic Labs for CEO and founder, and senior management - US
-
A look at the cloud from both sides now: An analysis of cloud music service usage
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
-
Elucidating user behavior in music services through persona and gender
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
-
Masters of Library and Information Studies orientation
(2016)
Panel at University of Washington - iSchool - Seattle, WA
-
Media Format Matters: Users' Perceptions of Physical versus Digital Games
(2016)
Annual Meeting of the Association for Information Science and Technology (ASIST 2016) - Copenhagen, Denmark
-
Video Game Metadata Schema
(2016)
UW-SNU Seminar, Graduate School of Convergence Science & Technology, Seoul National University - Suwon, South Korea
-
WiMIR: An informetric study on women authors in ISMIR
(2016)
International Society for Music Information Retrieval Conference (ISMIR 2016) - New York, NY
-
Video game research at the iSchool
(2015)
Invited panel at University of Washington – Information School - Seattle, WA
-
A cross-cultural study on the mood of K-POP songs
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
MIREX Grand Challenge 2014: User Experience
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
Music information behaviors and system preferences of university students in Hong Kong
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
Ten Years of MIREX (Music Information Retrieval Evaluation eXchange): Reflections, Challenges and Opportunities
(2014)
ISMIR - International Society for Music Information Retrieval Conference - Taipei, Taiwan
-
Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles
(2013)
ACM/IEEE-CS Joint Conference on Digital Libraries - Indianapolis, IN
-
User-centered approach in creating a metadata schema for video games and interactive media
(2013)
ACM/IEEE-CS Joint Conference on Digital Libraries - Indianapolis, IN
-
What exactly is an ?action-adventure? game, anyway?: Providing intelligent access to video games
(2013)
ALA Midwinter 2013 - Seattle, WA
-
Generating ground truth for music mood classification using Mechanical Turk
(2012)
ACM/IEEE-CS Joint Conference on Digital Libraries - Washington, DC
-
Music Information Retrieval
(2012)
UW-KAIST Seminar - Daejeon, Korea
-
Playing with information: information work in online gaming environments
(2012)
iConference - Toronto, ON, Canada
-
What does music mood mean for real users?
(2012)
iConference - Toronto, ON, Canada
-
"How similar is too similar?" Exploring users' perceptions of similarity in playlist evaluation
(2011)
ISMIR - International Society for Music Information Retrieval Conference - Miami, FL
-
Thinking inside the XBox: Elements of information organization in video games
(2011)
iConference - Seattle, WA
-
An analysis of ISMIR proceedings: Patterns of authorship, topic, and citation
(2009)
ISMIR - International Society for Music Information Retrieval Conference - Kobe, Japan
-
Analysis of information features in natural language queries for music information retrieval: Use patterns and accuracy
(2007)
ALISE Annual Conference - Seattle, WA
-
Evalutron 6000: collecting music relevance judgments
(2007)
ACM/IEEE-CS Joint Conference on Digital Libraries - Vancouver, BC, Canada
-
How incorrect information delivers correct search results: A pragmatic analysis of queries
(2007)
ASIS&T - Annual Meeting of the American Society for Information Science and Technology - Milwaukee, WI
-
Preliminary analyses of information features provided by users for identifying music
(2007)
ISMIR - International Society for Music Information Retrieval Conference - Vienna, Austria
-
Factors affecting the response rates of real-life MIR queries
(2006)
ISMIR - International Society for Music Information Retrieval Conference - Victoria, BC, Canada
-
Known-item searching: Variations on a concept
(2006)
ASIS&T - Annual Meeting of the American Society for Information Science and Technology - Austin, TX
-
Challenges in cross-cultural/multilingual music information seeking
(2005)
ISMIR - International Society for Music Information Retrieval Conference - London, England, United Kingdom
-
Survey of music information needs, uses, and seeking behaviours: Preliminary finding
(2004)
ISMIR - International Society for Music Information Retrieval Conference - Barcelona, Spain
-
Music representation systems
(2003)
Extreme Markup Languages 2003 - Montreal, QC, Canada
-
Armed in ARMY: A case study of how BTS fans successfully collaborated to #MatchAMillion for Black Lives Matter
ACM CHI Conference on Human Factors in Computing Systems (CHI 2021) - Virtual